Resistant targets have their internal and elemental damage reduction increased by 3%. If you’re using the Endless Offensive set bonus, you will have to use this ability on cooldown, so you won’t really be able to rely on it for mobility and will have to use Phase Walk more liberally. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Since damage mitigation is applied first, you can pop your defensive cooldowns and then use a bubble to get more ticks out of it before it expires, this may include standing in a red circle or otherwise willfully taking damage. Recklessness is basically a stronger version of the Force Bending proc for this ability, so you should save the Force Bending proc for another ability (by delaying either Innervate or Resurgence) if you plan to use Recklessness on Innervate. Press question mark to learn the rest of the keyboard shortcuts. In order to maximize how often this happens, 4 Volt Rushes should be used at a time and then you should wait to use Volt Rush again until you can use 4 to benefit from the 3rd Energized stack. Your heals will put other players back into combat, this is most notable AoE heals, especially Roaming Mend so don’t do that while a stealth rez is going out. Dark Heal is an exception, it has a 10% crit chance factored in since it gets that from a discipline passive, but these values assume that the ability did not crit otherwise. Some cleansable debuffs may also increase their DPS by triggering a reflect-type of effect, like Lightning Barrier. Roaming Mend heals up to 5 targets instead of 4. With the One for All tactical item, it can heal a single player for significantly more than a full channel of Innervate while only taking a single GCD to activate and Innervate only barely surpasses Roaming Mend when you consume the Force Bending proc on Innervate. Dark Concentration – Dark Infusion (and Revivification, Crushing Darkness, and Lightning Strike) make your next Dark Heal instant, cost no Force, and heal for 50% more. Keep in mind that you are gaining some DPS, making healing easier (thanks to the smart heal), and spending less Force, which I think is a very worthwhile trade, especially on fights that aren’t very healing intensive or expect you to do some off-DPS. It has slowly worked its way up from getting lost in the lava caves on the way to Gharj in EV SM to completing timed runs in nightmare. It will regenerate slowly (taking about 65 seconds to regenerate from 0 to full), but the majority of the Force you get back is from using Consuming Darkness. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. You can also activate it in the middle of a channeled ability and so long as you stay in range, the ability will not be interrupted. In order to get the most bang for your buck (and in this case your buck is Force Barrier), use Consuming Darkness 3-4 times in a row if you can, but make sure you use it at least twice so you have more than 1 stack of weary, and then use Force Barrier so cleanse multiple stacks of Weary. Note that the Shadowlands pre-patch will likely interrupt the Corruption Vendor rotation, as Corruption will be removed. If you’re using Endless Offensive, you should use the Critical Adrenal since the Triage Adrenal reduces your damage dealt. There's absolutely no need for corruption rotation and they all should be available at any time. At any given time when you’re DPSing, you need to make sure that you have enough Force leftover so that you can heal in an emergency (probably about 200-300 Force). Use it when you get CC’d. You should still have a relatively good idea of who you’ll be healing with Volt Rush though or at least know that it will be healing someone that needs healing when you use it. Consuming Darkness doesn’t have any additional procs or discipline passives associated with it that I haven’t already mentioned. Volt Rush does not interact with the Force Bending proc either, so it’s a great filler ability if you want to have more precise control over what ability consumes your Force Bending proc. You should move as little as possible because when you’re moving, you’re not as focused on your abilities or the raid frame or what’s happening during the fight and your options are more limited while moving. They contain roughly the same amount of tertiary stat as the 286 and 276 augments, so continue using those until you have pieces of gear that you want to use your MK-11 kits on. 2.2 Set Bonus. I have mentioned bits and pieces about which abilities are related to Force management when talking about abilities but we’ll go over the main components again here: In order to properly triage, it’s very important to see how strong your healing abilities are in relation to each other, both from a per use and per GCD standpoint, so that you can make the right decision regarding which one to use at any given time, though there are many other factors that will influence which heal ability you will lose next besides which heal you use next. 2.1 Amplifiers. You also need to make sure that you’re targeting a boss that people are standing within 20m of, is a boss that can actually take damage, and is ideally something that should actually be attacked. 08/28/2020: Whelp, it's been fun lads. Volt Rush w/ Storm’s Succor tactical, must have 3 charges available, Revivification (only during periods of high mobility). There are a few instances where you will be required to DPS since healing will be very light or there is a DPS check. There's a hard cap on how many targets it benefits a warlock to maintain agonies on, and that happens at around 8 … 21 Nov. 2020 (simulations page): Updated for Shadowlands launch. Efficacious Currents – Reduces the Force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Almost everyone should get this tier of augments. You get 3 charges of the ability and each use grants a charge of the Energized proc which increases the damage dealt of the next Volt Rush by 30%. As a damaging ability, it’s extremely lackluster and isn’t worth using unless you have a tactical item, and even then, the only time either of the DPS specs use it rotationally is in Lightning while using their AoE damage tactical. When you activate Force Speed, the cooldown on the current charge of Volt Rush is reset, so try to use Force Speed as soon as possible immediately after it has come off cooldown or wait an extra second or two before using Force Speed to let the current charge come off cooldown, though don’t let this get in the way of making sure you get your 4 Volt Rush uses. You may want to consider using the Ephemeral Mending Relic instead of Serendipitous Assault when using this set since the 4 healing ticks from that relic each have a chance to trigger the extra Resurgence tick from the 6-piece’s effect and you’ll be focusing on single-target healing so the drawback of Ephemeral Mending shouldn’t matter. You’ll need to use the ability with the Force Bending proc over 25 times in order for the reductions in activation time to yield a single extra use of the ability, which will take over 4 minutes of using the ability on cooldown, so the reduction in activation time will really only benefit the ability you use after this one by allowing you to activate it a little sooner. Last Updated – 12th April 2020: Corrected tactical description errors. Twisted Force – Roaming Mend grants Resistance to the targets it heals for 45 seconds. Force Speed should generally be used midway through your Volt Rushes to allow you to use 4 charges of Volt Rush in quick succession. In my opinion, the sorc healer is the easiest healer spec to learn and play since they are the least rotational of the three healer specs. Make sure that you don’t cleanse these debuffs if you can heal through them. With the Force Bending proc, it will jump to each player and heal them immediately instead of waiting for them to take damage. This means that there isn’t any demand to use this ability while moving, just use one of your other abilities while moving instead and use this as soon as you can stop moving. If you were looking for WoW Classic content, please refer to our Classic DPS Warlock guide. Since that will be a single-target heal, you’d be better off just using your Force Bending proc on buffing that heal instead. This ability has 1 additional discipline passive associated with it: Dark Infusion is the first of your two most basic heal abilities, you cast it and it heals and has no cooldown. Remember that you can only hold 3 charges at once, so you need to make sure that you either use it only when you have 0 or 1 charges remaining. When Consuming Darkness is activated while you have a stack of Force Surge, you gain an additional 5 Force and the number of stacks of Weary that you have is reduced by 1. This ability also does not benefit from Force Bending. For this reason, if you know that you need Cloud Mind for the damage reduction, it’s okay to save it for that instead of reducing your threat. All content in the game can be cleared without them, so you’re basically just buying jewelry. If you’re healing someone else when Resurgence comes off cooldown and you’re confident that your current target will live if they don’t continue to receive healing in your next GCD, switch back to the appropriate tank to refresh Resurgence. DPS abilities also have a chance to miss, so if you do not think you will utilize your healing stats or if a fight is also light on healing, you should put on some accuracy gear or at least an accuracy stim. Static Barrier has 3 passives associated with it: Volt Rush and Storm’s Succor Tactical Item. If a tank is barely surviving because there’s an important tank swap mechanic or multiple bosses, it’s probably best to revive a tank. Dead DPS means you might not meet the checks or face enrage. Also increases the amount of damage absorbed by your Static Barrier by 10%. Each charge of Enduring Bastion absorbs as much damage as a non-healer Static Barrier. I’ll mention how Force Bending affects each heal as we get to them. Reverse Corruptions proc component – When you use Consuming Darkness with a Force Surge proc, you’ll get another proc called Reverse Corruptions that increases your Force regeneration rate by 2 for 10 seconds. A guide by Cheyanne Scharbatke-Church and Diana Chigas, About the Reference Guide. User account menu. Here is when each Corruption will be sold by MOTHER in the next few months. Most biggest media database and file exchange serviceWe here at the Daily Stormer are opposed to violence. Your 4th use of Volt Rush will be completely free and heal for 90% more than it does on its initial use thanks to Energized being able to stack up to 3 times. Force Surge – You receive a stack of this proc (up to 3) whenever a tick of Innervate crits (Force Bending is not required but increases the chance of this happening). Sustaining Darkness – A heal activates when the current bubble leaves the target in any way, including being right clicked off, expiring as a result of taking enough damage, or expiring because 30 seconds have elapsed. Due to the significant travel time, you cannot heal multiple people off of a single tick of AoE damage. In order to maximize the Force refund from refreshing it and the extra half ticks of Resurgence from healing that target with another ability, it’s generally best to maintain Resurgence on both tanks, alternating which one you refresh it on each time. ABOUT THE AUTHOR. It’s easy to just forget that you have to manage your Force at all until you run out. When you have all your damage reduction active, you can get up to 62.77% damage reduction, meaning you can get over double the ticks out of a single Lightning Barrier and that can increase depending on the damage type and your other utilities. No cooldown for Operatives. How much it absorbs is dependent on how long you channel it for. It’s important to note that the Electric Bindings utility and damage can miss, but the knockback won’t ever miss. The person that you don ’ t happen soon... Job rotation wherever. Healing when your other cooldowns should already be on cooldown in order to benefit the! 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